These videos were taken at a match in July 2012. COM is Center of Mass - generally the chest area. P1 is Position 1, T1 is Target 1, etc.


Course of Fire 1 - Day Care Nightmare


Standing at P1, holding the "baby" in your support (weak) hand with gun loaded to 10 rounds and holstered. At the signal, draw and engage T1-T2 with two shots each, strong hand while cradling "baby". Move to P2 and leave baby on drum. Procedural penalty if baby falls off drum. All other targets must be engaged in tactical priority while properly utilizing cover,with 2 shots each. Unlimited.

Course of Fire 2 - 2x Precision

 

Shooter engages two targets in any order from approx 7 yards with two COM and one head shot. Area will be painted black on targets and are "barricades" and scored as a miss (5 points down) Shooter limited to one 10-round magazine.

Coourse of Fire 3 - Strong Weak Pyramid


Shooter engages closest target at the buzzer with two shots COM strong hand only. Shooter then alternates side to side, strong hand only, until all five targets are engaged. Shooter reloads strong handed, transitions to weak hand and repeats scenario. Limited to two 10-round magazines and procedural called for shooting out of order.

Course of Fire 4 - Shoot n' Scoot


Starting at position 1, draw and engage T1 with 2 shots. Advance to position 2, and engage T2 and T3 from left side of barricade in tactical priority, then engage T4 and T5 from right side of barricade in tactical priority. Unlimited. Reload as needed.

Course of Fire 5 - 5+1 Speed Drill


At signal, draw and engage single target with 5 shots to CoM and 1 headshot. Limited to 6 rounds in magazine.

Course of Fire 6 - Modified Retreat


Start at position 1. At signal, draw and engage T1 & T2 with 2 shots each from the hip. Retreat toward position 2 and engage T3 with 2 shots while on the move. Round barrel and engage T4 with 2 shots while on the move. Advance to position 3 and engage T4 & T5 with 2 shots each in tactical priority. Unlimited. Reload as needed.

Course of Fire 7 - Rockout Glockout


Start at position 1. At signal, draw and engage T1 & T2 with 2 shots CoM and 1 headshot each. Advance to position 2, and re-engage T1 & T2 in the same manner. Unlimited. Reload as needed.

Course of Fire 8 - 10 Pins


At signal, draw and engage all 10 bowling pins with 1 shot each. Limited to 2 ten round mags. Reload as needed

Course of Fire 9 - Shooting Gallery


At signal, draw and engage all 8 plates in sequence. Sequence as follows: Red circle, white circle, blue circle, black circle, red rectangle, white rectangle, blue rectangle, and black rectangle. Plates arranged in random order. Procedural penalty for shooting out of sequence. Unlimited.

See August 2012 videos

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